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A Method for Solving Mass Point-in-Covering Problems for Arbitrary Coverings Using GPU

机译:使用GPU解决任意覆盖物的质量覆盖问题的方法

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摘要

Results of numerical experiments in solving mass problems of determining membership of a set of points in a set of arbitrary shapes covering a domain or intersecting with each other in a space of arbitrary dimension are discussed. The problems are solved using geometrical techniques on graphics processors. The proposed solution can outperform the fastest classical algorithms by a factor from 6 to 700 in terms of speed. As an example, the construction of grids for computations within a geophysical model of the Earth is used. Such problems are typical for all the numerical computations involving geometric modeling where coverings or triangulations are used or rendering problems are solved.
机译:讨论了解决大规模问题的数值实验结果,这些问题是确定一组点的成员在一组覆盖域的任意形状中或在任意维的空间中彼此相交。使用图形处理器上的几何技术解决了这些问题。所提出的解决方案在速度方面可以比最快的经典算法快6到700倍。作为示例,使用了用于在地球的地球物理模型内进行计算的网格的构造。对于涉及几何建模的所有数值计算,此类问题都是典型的问题,其中使用了覆盖或三角剖分或解决了渲染问题。

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  • 来源
    《Programming and Computer Software》 |2013年第3期|158-162|共5页
  • 作者

    I. N. Skopin; D. Yu. Tribis;

  • 作者单位

    Institute of Computational Mathematics and Mathematical Geophysics, Siberian Branch, Russian Academy of Sciences, pr. Akademika Lavrent'eva 6, Novosibirsk, 630090 Russia;

    Institute of Computational Mathematics and Mathematical Geophysics, Siberian Branch, Russian Academy of Sciences, pr. Akademika Lavrent'eva 6, Novosibirsk, 630090 Russia;

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