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Discomfort of Visual Perception in Virtual and Mixed Reality Systems

机译:虚拟和混合现实系统中视觉感知的不适

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The importance of the topic of this paper is caused by the rapid development of virtual, mixed, and augmented reality systems. A problem in designing virtual reality (VR), augmented reality (AR) and mixed reality (MR) systems is the assessment of the visual perception of the result, in particular, the assessment of discomfort caused either by differences in the illumination conditions of objects in the real and virtual worlds or by the conflict of the vergence and accommodation of vision of the device user. The standard optical characteristics, such as aberration, frequency and contrast characteristic, and others are not applicable to evaluating the discomfort of visual perception. On the other hand, the discomfort can be assessed using a real proptotype; however, its fabrication can be labor consuming and expensive. We propose methods for virtual prototyping of visual optical systems that can be used in designing AR, VR, and MR devices for the analysis of discomfort caused, for example, by the vergence-accommodation conflict in virtual and augmented reality systems or by differences in the illumination conditions of real and virtual scene objects in mixed reality systems.
机译:本文主题的重要性是由虚拟,混合和增强现实系统的快速发展引起的。设计虚拟现实(VR),增强现实(AR)和混合现实(MR)系统的问题是对结果的视觉感知的评估,尤其是对物体照明条件差异引起的不适感的评估在现实世界和虚拟世界中,还是在设备用户的视力融合和适应性冲突中出现。像差,频率和对比度特性等标准光学特性不适用于评估视觉不适感。另一方面,可以使用真实的原型评估不适感。然而,其制造可能是耗时且昂贵的。我们提出了用于视觉光学系统虚拟原型制作的方法,这些方法可用于设计AR,VR和MR设备,以分析不适感,例如,由虚拟现实和增强现实系统中的融合和适应冲突或混合现实系统中真实和虚拟场景对象的照明条件。

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