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Complex dynamics in learning complicated games

机译:学习复杂游戏的复杂动力

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Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditionally, game theory studies the equilibria of simple games. However, is this useful if the game is complicated, and if not, what is? We define a complicated game as one with many possible moves, and therefore many possible payoffs conditional on those moves. We investigate two-person games in which the players learn based on a type of reinforcement learning called experience-weighted attraction (EWA). By generating games at random, we characterize the learning dynamics under EWA and show that there are three clearly separated regimes: (ⅰ) convergence to a unique fixed point, (ⅱ) a huge multiplicity of stable fixed points, and (ⅲ) chaotic behavior. In case (ⅲ), the dimension of the chaotic attractors can be very high, implying that the learning dynamics are effectively random. In the chaotic regime, the total payoffs fluctuate intermittently, showing bursts of rapid change punctuated by periods of quiescence, with heavy tails similar to what is observed in fluid turbulence and financial markets. Our results suggest that, at least for some learning algorithms, there is a large parameter regime for which complicated strategic interactions generate inherently unpredictable behavior that is best described in the language of dynamical systems theory.
机译:博弈论是用于建模进化生物学和社会科学中战略互动的标准工具。传统上,博弈论研究简单博弈的均衡。但是,如果游戏很复杂,这有用吗?如果不是,那是什么?我们将一个复杂的游戏定义为具有许多可能动作的游戏,因此,许多可能的收益取决于这些动作。我们研究了两人游戏,其中玩家基于一种称为经验加权吸引力(EWA)的强化学习来学习。通过随机生成游戏,我们表征了EWA下的学习动态,并表明存在三种明显分离的机制:(ⅰ)收敛到唯一的固定点,(ⅱ)大量的固定不动点,以及(ⅲ)混沌行为。在情况(ⅲ)中,混沌吸引子的维数可能很高,这意味着学习动态实际上是随机的。在混乱的政权中,总收益间歇性地波动,显示出快速变化的爆发,由静止期打断,尾巴很重,类似于在动荡和金融市场中观察到的那样。我们的结果表明,至少对于某些学习算法而言,存在一个大参数机制,复杂的战略交互会为此产生固有的不可预测行为,这在动力学系统理论的语言中得到了最好的描述。

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