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Some Ontology of Interactive Art

机译:互动艺术的本体论

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Lopes (2010) offers an account of computer art, which he argues is a new art form. Part of what makes computer art distinctive, according to Lopes, is its interactivity, a quality found in few non-computer artworks. Given the rise in prominence of such artworks, most notably videogames, they are surely worthy of philosophical inquiry. I believe their ontology and properties are particularly worthy of study, as an understanding of these will prove crucial to critical understanding and evaluation of the works themselves. Lopes' account of interactive art is novel and important, but flawed, and in this essay I will discuss its flaws and suggest a better account of the properties of interactive art that builds on his work, providing a partial account of the ontology of interactive art. In Section 1,I discuss Lopes' definition and ontology of interactive art; in Section 2,I argue that he only accounts for the properties of displays, neglecting the properties of interactive artworks themselves. In Section 3, I discuss several possible solutions for Lopes and why they are inadequate before Section 4 presents my view, that interactive artworks possess all of the properties of their varying displays because each possible display is part of the artwork. This is compatible with Lopes' definition of interactive art, and so much of his account can be preserved, but with a refined account of the properties of interactive artworks. What I present is by no means a complete ontological study of interactive art, but hopefully lays the groundwork for future work on this ontology.
机译:洛佩斯(Lopes,2010)提供了计算机艺术的描述,他认为计算机艺术是一种新的艺术形式。根据洛佩斯的说法,使计算机艺术与众不同的部分原因是它的交互性,这种特性在非计算机艺术中很少见。鉴于这类艺术品(尤其是电子游戏)的知名度不断提高,它们无疑值得进行哲学研究。我认为它们的本体和特性特别值得研究,因为对它们的理解对于证明对作品本身的批判性理解和评估至关重要。洛普斯对互动艺术的叙述是新颖且重要的,但有缺陷,在本文中,我将讨论其不足之处,并提出一个以他的作品为基础的对互动艺术特性的更好的阐释,部分介绍互动艺术的本体论。 。在第一节中,我讨论了洛佩斯的互动艺术定义和本体论;在第2节中,我认为他只考虑展示的属性,而忽略了互动艺术品本身的属性。在第3节中,我将讨论Lopes的几种可能的解决方案,以及为什么在第4节提出我的观点之前它们不够用,因为交互式艺术品具有其不同展示的所有属性,因为每种可能的展示都是艺术品的一部分。这与洛佩斯对互动艺术的定义是一致的,因此可以保留他的大部分叙述,但对互动艺术品的性质进行了细化的阐述。我所呈现的绝不是对交互艺术的完整本体论研究,而是希望为该本体论的未来工作奠定基础。

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