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Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics

机译:小说之谜:实用主义电子游戏美学的可挑战

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摘要

This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.
机译:本文调查了具有讲故事潜能,可故事世界(潜在故事世界)的世界中拼图的本体论和美学特征。这些难题被称为小说难题。重点放在电子游戏的虚构拼图上,这些拼图被适应于约翰·杜威的实用主义美学框架,并将其视作能够产生美学体验的艺术品。这就导致建立了分析标准,以估计实用主义美学框架中的虚构谜题的价值。

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