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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

机译:通用结构,通用经验:认知经验主义者的视频游戏分析方法

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The article discusses the issue of how to categorize video games-not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.
机译:本文讨论了如何对视频游戏进行分类的问题,而不是视频游戏的媒介,而是各个视频游戏。作为此讨论的导语,本文讨论了视频游戏的特殊性和通用性,并继续介绍体裁理论。在此讨论的基础上,勾画出了一个认知体验主义者的体裁框架,该框架结合了体裁理论的一般观点和更特定于视频游戏领域的理论。通过一个简短的示例说明了该框架。该框架的一个优点是它提供了一种弥合游戏本体与玩家体验之间差距的方法。简短的结论讨论了差距的广度如何取决于玩家的传记,并概述了如何进行进一步的工作。

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