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Understanding movement for interaction design: frameworks and approaches

机译:了解交互设计的运动:框架和方法

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The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines that relate to interaction and movement. This enabled the exploration of the relationships between bodily actions and the corresponding responses from technology. Interaction analysis, two design frameworks and Laban movement analysis were chosen for their ability to provide different perspectives on human movement in interaction design. Each framework and approach provided a different, yet still useful, perspective to inform the design of movement-based interaction. Each allowed us to examine the interaction between the player and the game technology in quite distinctive ways. Each contributed insights that the others did not.
机译:使用两个现有的框架和方法,分析了两个以人类动作为直接输入的计算机游戏的研究结果,这些框架和方法取自与交互和动作有关的不同学科。这使得能够探索身体动作与技术相应响应之间的关系。选择交互分析,两个设计框架和Laban运动分析是因为它们能够为交互设计中的人类运动提供不同的观点。每种框架和方法都提供了不同但仍然有用的视角,以告知基于动作的交互设计。每个游戏都允许我们以非常独特的方式研究玩家与游戏技术之间的互动。每个人都提供了其他人没有的见解。

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