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Sports over a Distance

机译:远距离运动

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摘要

Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as an impact on social bonding. We have investigated ways in which computer augmented devices can lead to new sport experiences and explored opportunities to combine physical activities with remote social bonding. Three prototypes have been implemented which showcase movement-based interaction in sports. "Breakout for Two" allows geographically distant users to play a physically exhausting ball game together. "FlyGuy" gives users a hang-glide experience controllable through body movement. "Push'N'Pull" uses isometric exercise equipment over a network to encourage users to complete a cooperative game whilst performing intense muscular actions. A comparison of these applications shows that such movement-based interaction in a networked environment allows players in different locations to achieve a work out and also to socialize. Based on these projects, we conclude with practical design implications for future Exertion Interfaces.
机译:体育是一个充满基于运动的互动的领域。这些互动通常会产生积极的健康影响,并会影响社会联系。我们研究了计算机增强设备可以带来新的运动体验的方式,并探索了将体育活动与远程社会联系相结合的机会。已经实现了三个原型,展示了运动中基于运动的交互。 “两人制突破赛”使地理上相距遥远的用户可以一起玩累体力的球类游戏。 “ FlyGuy”为用户提供可通过身体运动来控制的滑翔体验。 “推拉”通过网络使用等距锻炼设备,以鼓励用户在进行激烈的肌肉动作时完成合作游戏。对这些应用程序的比较表明,在网络环境中,这种基于移动的交互使不同位置的玩家可以锻炼身体并进行社交。基于这些项目,我们对未来的Exertion接口具有实际的设计意义。

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