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iGridMedia: The system to provide low delay peer-to-peer live streaming service over internet

机译:iGridMedia:该系统可通过Internet提供低延迟的点对点实时流服务

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摘要

Commercial peer-to-peer live streaming services are getting popular nowadays, however, almost all systems target non-interactive applications. Few systems can address how to support interactive applications (such as online auction, person interview, video sharing & commenting, etc.) with peer-to-peer streaming technology. In an interactive channel, all or part of the participants can interact with the presenter or publisher at the source. Unlike existing P2P streaming service, there is different level of delay and synchronization requirements in interactive applications, meanwhile, the participant number in each channel is relatively small but the concurrent channel number is large. With such challenges, how much server bandwidth can be saved in P2P streaming is an interesting problem. We propose a very practical protocol iGridMedia and fully implement it. The basic tradeoff between consumed server bandwidth and the required delay is carefully studied. Simulation and real-worldrnexperiments show that our system consumes little server bandwidth under low delay even if the peer churn rate is very high and the peer bandwidth resource index is very limited.
机译:如今,商业对等实时流服务越来越流行,但是,几乎所有系统都针对非交互式应用程序。很少有系统能够解决如何通过点对点流技术支持交互式应用程序(例如在线拍卖,人物访谈,视频共享和评论等)的问题。在交互式渠道中,所有或部分参与者可以与源上的演示者或发布者进行交互。与现有的P2P流服务不同,在交互式应用程序中存在不同级别的延迟和同步要求,同时,每个通道中的参与者数相对较小,而并行通道数较大。面对这样的挑战,P2P流中可以节省多少服务器带宽是一个有趣的问题。我们提出了一个非常实用的协议iGridMedia并完全实现了它。仔细研究了服务器带宽消耗与所需延迟之间的基本权衡。仿真和实际实验表明,即使对等流失率非常高且对等带宽资源指标非常有限,我们的系统在低延迟下也几乎不占用服务器带宽。

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