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Unsupervised texture segmentation using resonance algorithm for natural scenes

机译:使用共振算法对自然场景进行无监督的纹理分割

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摘要

Many texture segmentation methods in the literature assume that the changes of intensity can be ascribed to the texture themselves. However, the real-world images may contain wide-ranged gradations in intensity which have nothing to do with local texture, such as those caused by the environment illuminations and cameras. To overcome the problem, an unsupervised texture segmentation method is proposed in this paper. Emphasizing the spatial relations between the adjacent texture pixels, the algorithm begins from a set of seed pixels and the texture region is generated by including those similar pixels. To suppress the noise influence, special attention is paid to the similarity criterion. Furthermore, to meet the requirement of unsupervised segmentation, the threshold in the similarity checking is au- tomatically determined via iteratively applying the algorithm. The experimental results on Brodatz texture images and real-world images are presented.
机译:文献中许多纹理分割方法都假定强度的变化可以归因于纹理本身。但是,真实世界的图像可能会包含强度的宽范围渐变,这些渐变与局部纹理无关,例如由环境照明和相机引起的那些纹理。为解决该问题,提出了一种无监督的纹理分割方法。强调相邻纹理像素之间的空间关系,该算法从一组种子像素开始,并且通过包含那些相似像素来生成纹理区域。为了抑制噪声影响,要特别注意相似性准则。此外,为了满足无监督分割的要求,通过迭代应用算法自动确定相似性检查中的阈值。给出了Brodatz纹理图像和真实世界图像的实验结果。

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