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Curve skeletonization of surface-like objects in 3D images guided by voxel classification

机译:通过体素分类指导的3D图像中的表面状对象的曲线骨架化

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摘要

Skeletonization is a way to reduce dimensionality of digital objects. Here, we present an algorithm that computes the curve skeleton of a surface-like object in a 3D image, i.e., an object that in the one of the three dimensions is at most two- voxel thick. A surface-like object consists of surfaces and curves crossing each other. It curve skeleton is a 1D set centred within the surface-like object and with preserved topological properties. It can be useful to achieve a qualitative shape representation of the object with reduced dimensionality. The basic idea behind our algorithm is to detect the curves and the junctions between different surfaces and prevent their removal as they retain the most significant shape representation.
机译:骨骼化是减少数字对象尺寸的一种方法。在这里,我们提出一种算法,可计算3D图像中的表面状对象(即,在三个维度之一中最多为2体素厚度的对象)的曲线骨架。曲面状对象由彼此交叉的曲面和曲线组成。它的曲线骨架是一维集,位于表面状对象的中心,并具有保留的拓扑特性。在降低尺寸的情况下实现对象的定性形状表示可能很有用。我们算法背后的基本思想是检测不同表面之间的曲线和交点,并防止它们保留最重要的形状表示,以防止将其删除。

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