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Multiple color texture map fusion for 3D models

机译:用于3D模型的多颜色纹理贴图融合

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A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and automatic), captured color texture maps of the same 3D structures can have very different appearances. When fusing multiple texture maps to create larger models, this color variation leads to poor appearance with patchwork color tilings on homogeneous surfaces. This paper extends previous research on pairwise global color correction to multiple overlapping texture map images. The central idea is to estimate a set of blending transformations that minimize the overall global color discrepancy between the texture maps, thus spreading residual color errors, rather than letting them accumulate.
机译:创建大型真实场景的3D模型时常见的问题是不自然的颜色纹理融合。由于灯光和相机设置(手动和自动)的变化,相同3D结构的捕获的颜色纹理贴图可能具有非常不同的外观。当融合多个纹理贴图以创建更大的模型时,这种颜色变化会导致外观不佳,并在均质的表面上形成拼凑的颜色拼贴。本文将先前关于成对全局色彩校正的研究扩展到多个重叠的纹理贴图图像。中心思想是估计一组混合变换,以最大程度地减少纹理贴图之间的整体全局色差,从而散布残留的颜色错误,而不是让它们累积起来。

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