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首页> 外文期刊>IEEE Transactions on Pattern Analysis and Machine Intelligence >The illumination-invariant recognition of 3D objects using local color invariants
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The illumination-invariant recognition of 3D objects using local color invariants

机译:使用局部颜色不变性的3D对象的照明不变性识别

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Traditional approaches to three dimensional object recognition exploit the relationship between three dimensional object geometry and two dimensional image geometry. The capability of object recognition systems can be improved by also incorporating information about the color of object surfaces. Using physical models for image formation, the authors derive invariants of local color pixel distributions that are independent of viewpoint and the configuration, intensity, and spectral content of the scene illumination. These invariants capture information about the distribution of spectral reflectance which is intrinsic to a surface and thereby provide substantial discriminatory power for identifying a wide range of surfaces including many textured surfaces. These invariants can be computed efficiently from color image regions without requiring any form of segmentation. The authors have implemented an object recognition system that indexes into a database of models using the invariants and that uses associated geometric information for hypothesis verification and pose estimation. The approach to recognition is based on the computation of local invariants and is therefore relatively insensitive to occlusion. The authors present several examples demonstrating the system's ability to recognize model objects in cluttered scenes independent of object configuration and scene illumination. The discriminatory power of the invariants has been demonstrated by the system's ability to process a large set of regions over complex scenes without generating false hypotheses.
机译:三维物体识别的传统方法利用了三维物体几何和二维图像几何之间的关系。物体识别系统的功能也可以通过合并有关物体表面颜色的信息来提高。通过使用物理模型进行图像形成,作者得出了局部彩色像素分布的不变量,这些分布与视点以及场景照明的配置,强度和光谱内容无关。这些不变量捕获关于表面固有的光谱反射率分布的信息,从而为识别包括许多有纹理的表面在内的各种表面提供了实质的区分能力。可以从彩色图像区域有效地计算这些不变量,而无需任何形式的分割。作者已经实现了一个对象识别系统,该系统使用不变量将其索引到模型数据库中,并使用关联的几何信息进行假设验证和姿态估计。识别方法基于局部不变量的计算,因此对遮挡相对不敏感。作者提供了几个示例,展示了该系统识别杂乱场景中模型对象的能力,而与对象配置和场景照明无关。系统在复杂场景上处理大量区域而不会产生错误假设的能力已证明了不变量的区分能力。

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