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Bidirectional Texture Function Modeling: A State of the Art Survey

机译:双向纹理函数建模:最新技术调查

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摘要

An ever-growing number of real-world computer vision applications require classification, segmentation, retrieval, or realistic rendering of genuine materials. However, the appearance of real materials dramatically changes with illumination and viewing variations. Thus, the only reliable representation of material visual properties requires capturing of its reflectance in as wide range of light and camera position combinations as possible. This is a principle of the recent most advanced texture representation, the Bidirectional Texture Function (BTF). Multispectral BTF is a seven-dimensional function that depends on view and illumination directions as well as on planar texture coordinates. BTF is typically obtained by measurement of thousands of images covering many combinations of illumination and viewing angles. However, the large size of such measurements has prohibited their practical exploitation in any sensible application until recently. During the last few years, the first BTF measurement, compression, modeling, and rendering methods have emerged. In this paper, we categorize, critically survey, and psychophysically compare such approaches, which were published in this newly arising and important computer vision and graphics area.
机译:现实世界中越来越多的计算机视觉应用程序需要对真实材料进行分类,分割,检索或逼真的渲染。但是,真实材质的外观会随着照明和视图变化而发生巨大变化。因此,材料视觉属性的唯一可靠表示需要在尽可能广泛的光线和相机位置组合中捕获其反射率。这是最近最先进的纹理表示(双向纹理功能(BTF))的原理。多光谱BTF是一个七维函数,它取决于视图和照明方向以及平面纹理坐标。通常通过测量覆盖照明和视角的许多组合的数千个图像来获得BTF。然而,直到最近,这种测量的大尺寸才禁止它们在任何明智的应用中的实际应用。在最近几年中,出现了第一种BTF测量,压缩,建模和渲染方法。在本文中,我们对这种方法进行了分类,批判性调查和心理比较,这些方法已发布在这个新兴且重要的计算机视觉和图形领域。

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