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What Shape Are Dolphins? Building 3D Morphable Models from 2D Images

机译:海豚是什么形状?从2D图像构建3D变形模型

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3D morphable models are low-dimensional parameterizations of 3D object classes which provide a powerful means of associating 3D geometry to 2D images. However, morphable models are currently generated from 3D scans, so for general object classes such as animals they are economically and practically infeasible. We show that, given a small amount of user interaction (little more than that required to build a conventional morphable model), there is enough information in a collection of 2D pictures of certain object classes to generate a full 3D morphable model, even in the absence of surface texture. The key restriction is that the object class should not be strongly articulated, and that a very rough rigid model should be provided as an initial estimate of the “mean shape.” The model representation is a linear combination of subdivision surfaces, which we fit to image silhouettes and any identifiable key points using a novel combined continuous-discrete optimization strategy. Results are demonstrated on several natural object classes, and show that models of rather high quality can be obtained from this limited information.
机译:3D可变形模型是3D对象类的低维参数化,它提供了将3D几何图形与2D图像关联的强大方法。但是,可变形模型当前是通过3D扫描生成的,因此对于一般对象类(例如动物),它们在经济上和实践上都不可行。我们证明,在少量用户交互(比建立常规可变形模型所需的用户交互少)的情况下,某些对象类的2D图片集合中有足够的信息来生成完整的3D可变形模型。没有表面纹理。关键限制在于,不应强烈阐明对象类别,而应提供非常粗糙的刚性模型作为“均值形状”的初始估计。模型表示是细分曲面的线性组合,我们使用新颖的组合连续离散优化策略将其拟合到图像轮廓和任何可识别的关键点。结果在几种自然物体类别上得到了证明,并表明可以从这种有限的信息中获得相当高质量的模型。

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