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Hardware-Efficient Bilateral Filtering for Stereo Matching

机译:立体声匹配的硬件有效双边滤波

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This paper presents a new bilateral filtering method specially designed for practical stereo vision systems. Parallel algorithms are preferred in these systems due to the real-time performance requirement. Edge-preserving filters like the bilateral filter have been demonstrated to be very effective for high-quality local stereo matching. A hardware-efficient bilateral filter is thus proposed in this paper. When moved to an NVIDIA GeForce GTX 580 GPU, it can process a one megapixel color image at around 417 frames per second. This filter can be directly used for cost aggregation required in any local stereo matching algorithm. Quantitative evaluation shows that it outperforms all the other local stereo methods both in terms of accuracy and speed on Middlebury benchmark. It ranks 12th out of over 120 methods on Middlebury data sets, and the average runtime (including the matching cost computation, occlusion handling, and post processing) is only 15 milliseconds (67 frames per second).
机译:本文提出了一种新的双边滤波方法,专门为实际的立体视觉系统设计。由于实时性能要求,在这些系统中首选并行算法。诸如双边滤波器之类的边缘保留滤波器已被证明对于高质量的本地立体声匹配非常有效。因此,本文提出了一种硬件效率高的双边滤波器。当移至NVIDIA GeForce GTX 580 GPU时,它可以每秒约417帧的速度处理一百万像素的彩色图像。该滤波器可直接用于任何本地立体声匹配算法中所需的成本汇总。定量评估表明,在Middlebury基准测试的准确性和速度方面,它均优于所有其他本地立体声方法。在Middlebury数据集的120多种方法中,它排名第12,平均运行时间(包括匹配成本计算,遮挡处理和后处理)仅为15毫秒(每秒67帧)。

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