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A time-to-live based reservation algorithm on fully decentralized resource discovery in Grid computing

机译:网格计算中完全分散资源发现的基于生存时间的预留算法

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We present an alternative algorithm of fully decentralized resource discovery in Grid computing, which enables the sharing, selection, and aggregation of a wide variety of geographically distributed computational resources. Our algorithm is based on a simply unicast request transmission that can be easily implemented. The addition of a reservation algorithm is enable resource discovery mechanism to find more available matching resources. The deadline for resource discovery time is decided with time-to-live value. With our algorithm, the only one resource is automatically decided for any request if multiple available resources are found on forward path of resource discovery, resulting in no need to ask user to manually select the resource from a large list of available matching resources. We evaluated the performance of our algorithms by comparing with first-found-first-served algorithm. The experiment results show that the percentages of request that can be supported by both algorithms are not different. However, it can improve the performance of either resource utilization or turnaround time, depending on how to select the resource. The algorithm that finds the available matching resource whose attributes are closest to the required attribute can improve the resource utilization, whereas another one that finds the available matching resource which has the highest performance can improve the turn-around time. However, it is found that the performance of our algorithm relies on the density of resource in the network. Our algorithm seems to perform well only in the environment with enough resources, comparing with the density of requests in the network.
机译:我们提出了一种在网格计算中完全分散的资源发现的替代算法,该算法能够共享,选择和聚合各种地理分布的计算资源。我们的算法基于可以轻松实现的简单单播请求传输。预留算法的添加使资源发现机制能够查找更多可用的匹配资源。资源发现时间的最后期限由生存时间值决定。使用我们的算法,如果在资源发现的前向路径上找到多个可用资源,则将自动为任何请求确定一个资源,从而无需要求用户从大量可用的匹配资源中手动选择资源。通过与先发现先服务算法进行比较,我们评估了算法的性能。实验结果表明,两种算法都可以支持的请求百分比没有差异。但是,它可以提高资源利用率或周转时间的性能,具体取决于如何选择资源。查找其属性最接近所需属性的可用匹配资源的算法可以提高资源利用率,而另一种查找性能最高的可用匹配资源的算法可以缩短周转​​时间。但是,发现我们算法的性能取决于网络中资源的密度。与网络中的请求密度相比,我们的算法似乎仅在具有足够资源的环境中才能表现良好。

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