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SocioNet: A Social-Based Multimedia Access System for Unstructured P2P Networks

机译:SocioNet:用于非结构化P2P网络的基于社交的多媒体访问系统

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Increasingly, peer-to-peer (P2P) network users expect to be able to search objects by semantic attributes based on their preferences for multimedia content. Partial match search (i.e., search through the use of multimedia content semantic information) has become an essential service in P2P systems. In this paper, we propose SocioNet, a social-based overlay that clusters peers based on their preference relationships as a small-world network. In SocioNet, peers mimic how people form a social network and how they query, by preference, their friends or acquaintances. Hence, SocioNet benefits from two desirable features of a social network: interest-based clustering and small-world properties (i.e., high cluster coefficient among all peers yet short path lengths between any two peers). To realize an interest-based small-world SocioNet, we also investigate the following practical design issues: 1) similarity estimation: we define a quantifiable similarity measure that enables clustering of similar peers in SocioNet; 2) distributed small-world overlay adaptation: peers maintain a small-world overlay under network dynamics; and 3) query strategy under the small-world overlay: we analyze appropriate settings for the Time-to-Live (TTL) value, for TTL-limited flooding, that provides a satisfactory success ratio and avoids redundant message overhead. We use simulations and a real database called AudioScrobbler [CHECK END OF SENTENCE], which tracks users' listening habits, to evaluate the performance of SocioNet. The results show that SocioNet assists peers in locating content at peers with similar interests through short path lengths, and hence, achieves a higher success ratio (than nonsmall-world interest-based overlays and noninterest-based small-world overlays) while reducing message overhead significantly.
机译:对等(P2P)网络用户越来越希望能够根据他们对多媒体内容的偏好,通过语义属性来搜索对象。部分匹配搜索(即通过使用多媒体内容语义信息进行搜索)已成为P2P系统中的一项基本服务。在本文中,我们提出了SocioNet,这是一个基于社交的覆盖层,它根据对等体的偏好关系将对等体聚类为小世界网络。在SocioNet中,同伴模仿人们如何形成社交网络,以及他们如何通过查询来查询朋友或熟人。因此,SocioNet得益于社交网络的两个理想功能:基于兴趣的聚类和小世界属性(即,所有对等节点之间的聚类系数较高,而任何两个对等节点之间的路径长度较短)。为了实现基于兴趣的小世界SocioNet,我们还研究了以下实际设计问题:1)相似性估计:我们定义了一种可量化的相似性度量,该度量可在SocioNet中对相似的对等体进行聚类; 2)分布式小世界覆盖适应:对等体在网络动态下维护小世界覆盖; 3)在小世界覆盖下的查询策略:我们分析了生存时间(TTL)值的适当设置,以进行TTL限制的泛洪,从而提供了令人满意的成功率并避免了冗余消息开销。我们使用模拟和称为AudioScrobbler的真实数据库[CHECK END OF SENTENCE](该数据库可以跟踪用户的收听习惯)来评估SocioNet的性能。结果表明,SocioNet可以通过较短的路径长度帮助对等方将内容定位到具有相似兴趣的对等方,从而在降低消息开销的同时,获得更高的成功率(比非小世界基于兴趣的覆盖和非基于兴趣的小世界覆盖)显着。

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