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Health literacy practices in social virtual worlds and the influence on health behaviour

机译:社会虚拟世界中的健康素养实践及其对健康行为的影响

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This study explored how health information accessed via a 3D social virtual world and the representation of 'self' through the use of an avatar impact physical world health behaviour. In-depth interviews were conducted in a sample of 25 people, across 10 countries, who accessed health information in a virtual world (VW): 12 females and 13 males. Interviews were audio-recorded via private in-world voice chat or via private instant message. Thematic analysis was used to analyse the data. The social skills and practices evidenced demonstrate how the collective knowledge and skills of communities in VWs can influence improvements in individual and community health literacy through a distributed model. The findings offer support for moving away from the idea of health literacy as a set of skills which reside within an individual to a sociocultural model of health literacy. Social VWs can offer a place where people can access health information in multiple formats through the use of an avatar, which can influence changes in behaviour in the physical world and the VW. This can lead to an improvement in social skills and health literacy practices and represents a social model of health literacy.
机译:这项研究探索了如何通过3D社交虚拟世界访问健康信息以及通过使用化身来表示“自我”如何影响物理世界的健康行为。在10个国家/地区的25人中进行了深度访谈,他们在虚拟世界(VW)中访问了健康信息:12位女性和13位男性。采访是通过私人世界语音聊天或私人即时消息录制的。主题分析用于分析数据。事实证明,社会技能和实践证明了大众社区中的集体知识和技能如何通过分布式模型影响个人和社区健康素养的提高。研究结果为摆脱健康素养这一个人技能提供了支持,从而为健康素养的社会文化模型提供了支持。社交大众可以提供一个场所,使人们可以通过使用化身以多种格式访问健康信息,这可以影响物理世界和大众的行为变化。这可以导致社交技能和健康素养实践的改善,并代表了健康素养的社会模型。

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