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首页> 外文期刊>IEEE Journal of Oceanic Engineering >Long-Distance Path Planning for Unmanned Surface Vehicles in Complex Marine Environment
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Long-Distance Path Planning for Unmanned Surface Vehicles in Complex Marine Environment

机译:复杂海洋环境中无人面车辆的长途路径规划

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摘要

Many missions require unmanned surface vehicles to operate in complex environments over large distances. Marine environments are dynamic in nature and change over time as a result of tides, weather, and environmental restrictions. As a result, the available free traversal space for a marine vehicle in the given map can change over time. This requires the marine vehicle to dynamically generate and update the traversal map to represent the free space. This paper presents techniques for speeding up A* search on the nodes of visibility graphs. We use a quadtree representation of the marine environment to enable the algorithm to efficiently compute the nodes of the visibility graphs. We have developed an admissible heuristic that considers the large islands while estimating cost-to-go, and provide better estimates than a Euclidean distance-based heuristic. Due to the large size of the marine environment, the branching factor of the search tree can become large and reduce the efficiency of the path planner. We have developed an approach that focuses the search by only considering the child nodes lying in the local region around each node. Our experiments demonstrate that by focusing the search, we can reduce the computational time without significantly sacrificing the optimality of the computed path. We also present an extension to the algorithm for handling dynamic environments with time-varying free spaces. We incorporated the depth charts developed by the National Oceanic and Atmospheric Administration (NOAA), Silver Spring, MD, USA, along with the tide predictions to estimate the time-varying free space that can be used by the planner.
机译:许多任务需要无人驾驶的表面车辆在大距离上以复杂的环境运行。海洋环境本质上是动态的,而导致潮汐,天气和环境限制随着时间的推移而变化。结果,给定地图中的海洋车辆的可用遍历空间可以随时间改变。这要求海运车辆动态生成并更新遍历图以表示自由空间。本文提出了用于加速A *搜索可见性图表的技术的技术。我们使用海洋环境的Quadtree表示来使算法能够有效地计算可见性图的节点。我们制定了一个可允许的启发式,在估计成本的同时考虑大岛屿,并提供比欧几里德距离的启发式更好的估计。由于海洋环境的大尺寸,搜索树的分支因子可能变大,降低路径策划仪的效率。我们开发了一种方法,它仅考虑在每个节点周围的局部区域中的子节点来看搜索。我们的实验表明,通过重点关注搜索,我们可以减少计算时间,而不是显着牺牲计算路径的最优性。我们还向算法提出了一种算法,用于处理带有时变的自由空间的动态环境。我们纳入了国家海洋和大气管理局(NOAA),银春,MD,美国开发的深度图,以及潮汐预测,以估算计划者可以使用的时变空间。

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