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STAMP APPLICATIONS

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The other day my boss, Ken, pointed out that I have written over six years' worth of columns for Nuts & Volts. Wow. Aren't you guys tired of me yet? (Okay, don't answer that question!) For all the columns I've written, clearly one of the top three in reader interest was called "PlayStation Control Redux" (September 2003) where we delved more deeply into the PlayStation controller protocol work started by Aaron Dahlen. Well, between then and now, Parallax released the SX/B compiler for the SX micro and the speed issues we dealt with when using a BASIC Stamp are no longer issues. That, and Ken is building a cool new treaded robot that might need a full-featured control device — let's hack a PlayStation controller for him and let him drive that dude around, shall we?
机译:前几天,我的老板Ken指出,我为Nuts&Volts编写了超过六年的专栏。哇。你们还不累我吗? (好吧,不要回答这个问题!)对于我写的所有专栏文章,显然读者感兴趣的前三名之一是“ PlayStation Control Redux”(2003年9月),在此我们更深入地研究了PlayStation控制器协议工作由亚伦·达伦(Aaron Dahlen)开始。好吧,从那时起到现在,Parallax为SX micro发布了SX / B编译器,而使用BASIC Stamp时我们解决的速度问题不再是问题。那,肯(Ken)正在建造一个很酷的新型踩踏机器人,它可能需要一个功能齐全的控制设备-让我们为他砍一个PlayStation控制器,然后让他带动那个家伙,对吗?

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