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CCDSF: A Computational Creative Design Systems Framework

机译:CCDSF:计算创意设计系统框架

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摘要

From a mixed perspective of the fields of computational creativity and design research, we present a formal framework called Computational Creative Design Systems Framework (CCDSF) for describing, analyzing, and modeling Computational Creative Design Systems (CCDSs), either as autonomous agents or as collaborative systems integrating different agents, including both pure computational and human-computer scenarios. The CCDSF extends and unifies three existing frameworks: (i) the Function-Behavior-Structure framework for designing, to integrate design domain-specific knowledge; (ii) the Creative Systems Framework, to model design as a creative process; and (iii) the Conceptual Spaces Theory framework, to define the CCDSF at a more neutral level to be compatible with both the conceptual-space nature of the creative process and the implementation-level representation systems. The CCDSF core is a layered schema that structures the activity of designing through design concepts produced by design processes instrumented by agent-specific perception and action strategies, within a hierarchy of what we call design levels. Each layer of the schema constitutes a creative system that can implement exploratory, combinational, and transformational creativity mechanisms, including the possibility of defining the system at a meta-creative level. The hierarchical arrangement of creative systems defines the architecture of a CCDS. This architecture enables modeling CCDSs considering both the perspective of the generation and evaluation of artifacts that could be deemed creative and the precise modeling of the cognitive process of design, emphasizing its situated nature. To illustrate its usefulness, in the last part of this paper, we use the proposed framework to describe a real system in the videogame design domain.
机译:从计算创意和设计研究领域的混合角度来看,我们展示了一个称为计算创意设计系统框架(CCDSF)的正式框架,用于描述,分析和建模计算创意设计系统(CCDS),也可以是自主代理或作为协作整合不同代理的系统,包括纯计算和人机场景。 CCDSF扩展并统一了三个现有框架:(i)用于设计的函数行为结构框架,以集成设计域特定知识; (ii)创意系统框架,以模拟设计为创意过程; (iii)概念空间理论框架,以更具中性水平定义CCDSF,以与创意过程的概念空间性质和实现级别表示系统兼容。 CCDSF核心是一个层叠的模式,它通过代理专用的感知和行动策略在我们称之为设计水平的层次结构中,通过设计过程制定的设计概念来设计设计的活动。该模式的每层构成一个创造性系统,可以实现探索性,组合和转型创意机制,包括在元创意层面定义系统的可能性。创意系统的分层布置定义了CCD的体系结构。这种架构使CCDS能够考虑到可以被视为创造性的生成和评估的角度和设计的认知过程的精确建模,强调其位于自然。为了说明其有用性,在本文的最后部分,我们使用所提出的框架来描述视频游戏设计域中的真实系统。

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