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Nash equilibrium computation in two-network zero-sum games: An incremental algorithm

机译:双网络零和游戏中的纳什均衡计算:增量算法

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In this paper, the problem of distributed Nash equilibrium computation in two-network zero-sum games is studied. Based on a sequential communication strategy, a novel incremental algorithm is developed to compute a Nash equilibrium. Different from the existing algorithms, the agents in two different subnet-works perform their updates in an asynchronous way, and the square-summable assumption of step sizes adopted in the existing methods is removed in our algorithm. In the convergence analysis of the proposed algorithm, two important relations of the agents' equilibrium estimates are firstly provided based on the properties of projection operator. Then by combining the methods of contradiction and mathematical induction, it is proven that the agents' estimates achieve a Nash equilibrium even without the square-summable requirement of step sizes. Finally, simulations are provided to verify the validity of our method. (C) 2019 Elsevier B.V. All rights reserved.
机译:本文研究了双网络零和游戏中分布式纳什均衡计算问题。基于顺序通信策略,开发了一种新颖的增量算法来计算纳什均衡。与现有算法不同,两个不同的子网 - 工作中的代理以异步方式执行其更新,并在我们的算法中删除现有方法中采用的步长的方形尺寸的平方可相同假设。在该算法的收敛分析中,首先基于投影算子的特性提供了代理的平衡估计的两个重要关系。然后,通过组合矛盾和数学诱导方法,证明了代理商的估计即使没有步骤尺寸的方形相当的要求,也可以实现腹部均衡。最后,提供了仿真以验证我们方法的有效性。 (c)2019 Elsevier B.v.保留所有权利。

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