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Stable value iteration for two-player zero-sum game of discrete-time nonlinear systems based on adaptive dynamic programming

机译:基于自适应动态规划的离散非线性系统两人零和游戏的稳定值迭代

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摘要

In this paper, a stable value iteration (SVI) algorithm is developed to solve discrete-time two-player zero-sum game (TP-ZSG) for nonlinear systems based on adaptive dynamic programming (ADP). In the SVI algorithm, both optimality and stability of nonlinear systems are considered with proofs given. First, an iterative ADP algorithm is presented to obtain the approximate optimal solutions by solving Hamilton-Jacobi-Isaacs (HJI) equation. Second, a range of the discount factor is shown, which guarantees HJI equation serving as a Lyapunov equation. Moreover, we prove that if the iteration number reaches a given number, then the iterative control inputs make the closed-loop system asymptotic stable. Third, in order to improve the practicability of the developed stability condition, a simple criteria is established based on Lyapunov stability theory. Neural networks (NNs) are used to approximate the system states, the value function, the control and disturbance inputs. Finally, simulation results are given to illustrate the performance of the developed optimal control method. (C) 2019 Elsevier B.V. All rights reserved.
机译:本文提出了一种基于自适应动态规划(ADP)的非线性系统离散时间两人零和博弈(TP-ZSG)稳定值迭代算法。在SVI算法中,同时考虑了非线性系统的最优性和稳定性。首先,提出了一种迭代ADP算法,通过求解Hamilton-Jacobi-Isaacs(HJI)方程来获得近似最优解。其次,显示了折现因子的范围,这保证了HJI方程可以用作Lyapunov方程。此外,我们证明,如果迭代次数达到给定次数,则迭代控制输入将使闭环系统渐近稳定。第三,为了提高所建立稳定性条件的实用性,基于李雅普诺夫稳定性理论建立了一个简单的判据。神经网络(NN)用于近似系统状态,值函数,控制和干扰输入。最后,仿真结果说明了所开发的最优控制方法的性能。 (C)2019 Elsevier B.V.保留所有权利。

著录项

  • 来源
    《Neurocomputing》 |2019年第7期|180-195|共16页
  • 作者

    Song Ruizhuo; Zhu Liao;

  • 作者单位

    Univ Sci & Technol Beijing, Sch Automat & Elect Engn, Beijing 100083, Peoples R China;

    Univ Sci & Technol Beijing, Sch Automat & Elect Engn, Beijing 100083, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Adaptive dynamic programming; Neural network-based; Zero-sum game;

    机译:自适应动态规划;基于神经网络;零和博弈;

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