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Propagating Distributions Up Directed Acyclic Graphs

机译:向有向无环图传播分布

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In a previous article, we considered game trees as graphical models. Adopting an evaluation function that returned a probability distribu- Tion over values likely to be taken at a given position, we described how To build a model of uncertainty and use it for utility-directed growth of The search tree and for deciding on a move after search was completed. In Some games, such as chess and Othello, the same position can occur more Than once, collapsing the game tree to a directed acyclic graph (DAG). This induces correlations among the distributions at sibling nodes.
机译:在上一篇文章中,我们将游戏树视为图形模型。我们采用评估函数返回可能在给定位置取值的概率分布,我们描述了如何建立不确定性模型并将其用于效用导向的搜索树增长以及在之后决定移动的方法。搜索完成。在某些游戏中,例如国际象棋和奥赛罗,同一位置的出现次数可能超过一次,从而使游戏树崩溃为有向无环图(DAG)。这会在同级节点的分布之间引起相关性。

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