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Platform for real-time subjective assessment of interactive multimedia applications

机译:交互式多媒体应用程序的实时主观评估平台

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摘要

With the advent of cloud computing and remote execution of interactive applications, there is a need for evaluating the Quality of Experience (QoE) and the influence on this QoE of network condition variations, media encoding parameter settings and related optimization algorithms. However, current QoE assessment focuses mainly on audiovisual quality in non-interactive applications, such as video-on-demand services. On the other hand, where experiments aim to quantify interactive quality, the focus is typically targeted at games, using an ad-hoc test setup to assess the impact of network variations on the playing experience. In this paper, we present a novel platform enabling the assessment of a broad range of interactive applications (e.g., thin client remote desktop systems, remotely rendered engineering applications, games). Dynamic reconfiguration of media encoding and decoding is built into the system, to allow dynamic adaptation of the media encoding to the network conditions and the application characteristics. Evaluating the influence of these automatic adaptations is a key asset of our approach. A range of possible use cases is discussed, as well as a performance study of our implementation, showing that the platform we built is capable of highly controllable subjective user assessment. Furthermore, we present results obtained by applying the platform for a subjective evaluation of an interactive multimedia application. Specifically, the influence of visual quality and frame rate on interactive QoE has been assessed for a remotely executed race game.
机译:随着云计算的出现和交互式应用程序的远程执行,需要评估体验质量(QoE)以及网络条件变化,媒体编码参数设置和相关优化算法对此QoE的影响。但是,当前的QoE评估主要侧重于非交互式应用程序(例如视频点播服务)中的视听质量。另一方面,在实验旨在量化交互质量的情况下,通常将重点放在游戏上,使用临时测试设置来评估网络变化对游戏体验的影响。在本文中,我们提出了一个新颖的平台,该平台能够评估各种交互式应用程序(例如,瘦客户端远程桌面系统,远程渲染的工程应用程序,游戏)。系统中内置了媒体编码和解码的动态重新配置,以允许媒体编码动态适应网络条件和应用特性。评估这些自动调整的影响是我们方法的关键资产。讨论了一系列可能的用例,以及对我们实施的性能研究,表明我们构建的平台能够进行高度可控的主观用户评估。此外,我们介绍了通过将该平台用于交互式多媒体应用程序的主观评估而获得的结果。具体来说,对于远程执行的竞赛游戏,已经评估了视觉质量和帧速率对交互式QoE的影响。

著录项

  • 来源
    《Multimedia Tools and Applications》 |2014年第1期|749-775|共27页
  • 作者单位

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium,Department INWE, Ghent University College, Valentyn Vaerwyckweg 1, 9000 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

    Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN)-iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Interactive media quality assessment; Quality of experience; Interactivity; Subjective quality; Thin client computing;

    机译:互动媒体质量评估;体验质量;互动性;主观素质;瘦客户端计算;

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