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Ppssm: push/pull smooth video streaming multicast protocol design and implementation for an overlay network

机译:PPSSM:覆盖网络的推/拉平滑视频流多播协议设计和实现

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摘要

IP multicast is one of the best techniques for video streaming on the Internet. It faces issues with respect to address allocation, routing, authorization, group management, security, and scalability. By default, local Internet Service Providers did not enable IP multicast services, because of the cost incurred in using multicast-enabled routers. To solve these issues some of the IP layer functionalities have been shifted to the Application Layer, thus leading to Application Layer Multicast (ALM) protocols. However, ALM protocols face issues related to synchronous data delivery, scalability, link stress, link stretch and node failures. Some of the existing protocols are CoolStreaming, and mTreebone. A novel ALM protocol based Push/Pull Smooth video Streaming Multicast (PPSSM) protocol is proposed in this paper, to increase the throughput and reduce the packet loss rate. The PPSSM protocol involves three stages, such as tree-mesh construction, dynamic buffer management and network coding techniques. In the tree-mesh construction, a tree consists of stable nodes and a mesh consists of unstable nodes. The proposed PPSSM optimizes the stable nodes in the tree, which minimizes or eliminates the pull operations from the unstable mesh overlay nodes, by exploring the potential of the stable nodes. Dynamic buffer management is achieved by setting the optimal buffer threshold value, using the optimization of the sensitivity parameters, such as packet loss and packet workload/delay by the Infinitesimal Perturbation Analysis and Stochastic Approximation algorithms. In addition to the tree-mesh construction and buffer management, the introduction of the network coding technique will enhance the throughput and minimize the packet loss and delay. Finally, the performance of the proposed PPSSM protocol is compared with those of CoolStreaming, and mTreebone, and it shows improvement in respect of throughput, packet loss, and average decoding time.
机译:IP多播是Internet上视频流的最佳技术之一。它面临与地址分配,路由,授权,组管理,安全性和可伸缩性有关的问题。默认情况下,本地Internet服务提供商未启用IP多播服务,因为使用启用多播的路由器会产生成本。为了解决这些问题,一些IP层功能已转移到应用层,从而导致了应用层多播(ALM)协议。但是,ALM协议面临与同步数据传递,可伸缩性,链接压力,链接扩展和节点故障有关的问题。现有的一些协议是CoolStreaming和mTreebone。提出了一种新颖的基于ALM协议的推/拉平滑视频流多播(PPSSM)协议,以提高吞吐量并降低丢包率。 PPSSM协议涉及三个阶段,例如树状网格构建,动态缓冲区管理和网络编码技术。在树状网格结构中,树由稳定节点组成,而网格由不稳定节点组成。提出的PPSSM通过探索稳定节点的潜力来优化树中的稳定节点,从而最小化或消除了来自不稳定网格覆盖节点的拉动操作。动态缓冲区管理是通过设置最佳缓冲区阈值来实现的,并使用无穷小扰动分析和随机近似算法优化了敏感度参数,例如数据包丢失和数据包工作量/延迟。除了树形结构和缓冲区管理之外,网络编码技术的引入还将提高吞吐量,并最大程度地减少数据包丢失和延迟。最后,将所提出的PPSSM协议的性能与CoolStreaming和mTreebone的性能进行比较,并显示出在吞吐量,分组丢失和平均解码时间方面的改进。

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