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An evolutionary game theory-based channel access mechanism for wireless multimedia sensor network with rate-adaptive applications

机译:具有速率自适应应用的基于演化博弈的无线多媒体传感器网络信道接入机制

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摘要

Wireless multimedia sensor networks are involved with rate-adaptive applications, such as video, audio and image, therefore, high bandwidth or throughput is demanded. To maximize the system throughput of the network, a channel access mechanism based on evolutionary game is proposed. Under the mechanism, users are assumed to be bounded rationality, in order to coordinate users' behavior in distributed manner, a new reward function is deduced. On the basis of the reward function, a dynamic channel access algorithm and corresponding dynamic equation are designed for the mechanism, which converge to Nash Equilibrium with faster speed. Theoretical analysis and simulation results show that the reward function proposed can realize the maximization of system throughput and higher normalized utilities of users under the framework of evolutionary game, and the corresponding dynamic equation is globally asymptotically stable, besides, when user deviates because of bounded rationality, the dynamic equation is still able to guarantee faster convergence and smaller performance deviation.
机译:无线多媒体传感器网络涉及速率自适应应用,例如视频,音频和图像,因此,需要高带宽或吞吐量。为了最大化网络的系统吞吐量,提出了一种基于进化博弈的信道接入机制。在这种机制下,假设用户是有限理性的,为了以分布式方式协调用户的行为,推导了新的奖励函数。在奖励函数的基础上,为该机制设计了一种动态信道访问算法和相应的动态方程,可以更快地收敛到纳什均衡。理论分析和仿真结果表明,所提出的奖励函数可以在进化博弈的框架下实现系统吞吐量的最大化和更高的用户归一化效用,并且相应的动力学方程在全局范围内是渐近稳定的,此外,当用户由于有限的理性而偏离时,动力学方程仍然能够保证更快的收敛速度和较小的性能偏差。

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