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A fast ray tracing algorithm based on a hybrid structure

机译:基于混合结构的快速光线跟踪算法

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This paper proposes a new group-based accelerating structure called hybrid structure for the ray tracing of dynamic scenes, whose main advantage is that we can choose a suitable local accelerating structure for each object in the scene. In the hybrid structure, the objects in the scene are organized into a hierarchical bounding volume structure by surface area heuristic (SAH) cost model with each object group node including only one object, and a local accelerating structure is constructed for each object. For a hybrid structure, a scene is divided into static part and dynamic part by the movement, and only dynamic part is updated in each frame. In addition, we design an efficient storage format according to the graphics processing unit (GPU) storage characteristics, which makes it easy to realize the parallel ray tracing on GPU. Experimental results show that the hybrid structure is efficient to deal with the dynamic scene including different kinds of objects, and it can be easily integrated into parallel application systems.
机译:本文提出了一种新的基于群组的加速结构,称为混合结构,用于动态场景的光线跟踪,其主要优点是我们可以为场景中的每个对象选择合适的局部加速结构。在混合结构中,场景中的对象通过表面积启发式(SAH)成本模型被组织为分层的边界体积结构,每个对象组节点仅包含一个对象,并且为每个对象构造了局部加速结构。对于混合结构,通过运动将场景分为静态部分和动态部分,并且在每个帧中仅更新动态部分。此外,我们根据图形处理单元(GPU)的存储特性设计了一种高效的存储格式,这使得在GPU上轻松实现并行光线追踪成为可能。实验结果表明,该混合结构能够有效地处理包括各种物体在内的动态场景,并且可以轻松地集成到并行应用系统中。

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