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User-centered gesture development in TV viewing environment

机译:电视观看环境中以用户为中心的手势开发

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摘要

Recent advances in interaction technologies make it possible for people to use freehand gestures in such application domains as virtual reality, augmented reality, ubiquitous computing, and smart rooms. While some applications and systems have been developed to support gesture-based interaction, it is unclear what design processes these systems have adopted. Considering the diversity of freehand gestures and the lack of design guidance on gesture-based interaction, we believe that a clear and systematic design process can help to improve the quality of gesture-based interaction. In this paper, we report a study that applies a user-centered approach in the process of gesture development, including the requirement gathering and functionality definition, gesture elicitation, gesture design and usability evaluation. Our results show that these issues must be taken into consideration when designing freehand gesture interfaces. The involvement of actual users, especially in the environment in which they would use the final systems, often leads to improved user experience and user satisfaction. Finally, we highlight the implications of this work for the development of all gesture-based applications.
机译:交互技术的最新进展使人们可以在虚拟现实,增强现实,普适计算和智能房间等应用领域中使用徒手手势。尽管已经开发了一些应用程序和系统来支持基于手势的交互,但是尚不清楚这些系统采用了哪些设计过程。考虑到徒手手势的多样性以及缺乏基于手势的交互的设计指导,我们认为清晰,系统的设计过程可以帮助提高基于手势的交互的质量。在本文中,我们报告了一项在手势开发过程中采用以用户为中心的方法的研究,包括需求收集和功能定义,手势启发,手势设计和可用性评估。我们的结果表明,在设计徒手手势界面时必须考虑这些问题。实际用户的参与,尤其是在他们将使用最终系统的环境中,通常会导致改善的用户体验和用户满意度。最后,我们强调了这项工作对所有基于手势的应用程序的开发的意义。

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