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Hybrid Monopoly: A Multimedia Board Game that Supports Bidirectional Communication between a Mobile Device and a Physical Game Set

机译:混合垄断:一种多媒体棋盘游戏,支持移动设备和物理游戏集之间的双向通信

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This paper presents an associated and integrated cyber-physical multimedia board game that supports bidirectional communication between a mobile device and a physical game set. The objective of this research is to assist, enhance, and expand the scope of hybrid board games based on today's media culture. By investigating and analyzing existing hybrid board game systems, we propose in this paper a new direction for the development of such board games. According to the new direction, we developed a new Monopoly-based hybrid board game, Hybrid Monopoly, which provides intelligent content through the utilization of a digital interface for mobile devices and a physical game set that is linked to the digital interface, and proposed several technologies that can support bidirectional communication. In order to prove its validity, the hybrid board game was tested and evaluated. Our hybrid board game exemplifies a new possibility for multimedia systems that provides a new experience for users.
机译:本文介绍了一种关联的和集成的网络物理多媒体棋盘游戏,该游戏支持移动设备和物理游戏集之间的双向通信。这项研究的目的是根据当今的媒体文化来协助,增强和扩展混合棋盘游戏的范围。通过调查和分析现有的混合棋盘游戏系统,我们在本文中为此类棋盘游戏的发展提出了新的方向。根据新方向,我们开发了一种新的基于Monopoly的混合棋盘游戏Hybrid Monopoly,它通过利用移动设备的数字接口和链接到该数字接口的物理游戏集来提供智能内容,并提出了一些建议。支持双向通信的技术。为了证明其有效性,对混合棋盘游戏进行了测试和评估。我们的混合棋盘游戏为多媒体系统提供了新的可能性,为用户提供了新的体验。

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