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首页> 外文期刊>Multimedia Tools and Applications >Oxygenation absorption and light scattering driven facial animation of natural virtual human
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Oxygenation absorption and light scattering driven facial animation of natural virtual human

机译:氧吸收和光散射驱动的自然虚拟人脸动画

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The color of skin is one of the key indicators of bodily change that affect facial expressions. The skin colour tenacity is majorly determined by the light effect and concentration from the chromophores inside skin and haemoglobin oxygenation in the blood. We did an extension work of previous researcher: Donner and Jensen approach to develop a realistic textured 3D facial animation model. Both surface and subsurface effect of light with the skin is considered. Six model parameters are used to control the amount of oxygenation, de-oxygenation, hemoglobin, melanin, oil and blend factor for different types of melanin in the skin in creating a perfect match. Pulse Oximetry and 3D skin analyzer are used to determine the correlation between blood oxygenation and basic natural emotional expressions. The multi-pole method for layered materials is applied to calculate the spectral diffusion profiles of two-layered skin in simulating the subsurface scattering. Torrance-Sparrow bidirectional reflectance distribution function (BRDF) is employed to simulate the light interaction with an oily skin surface stratum. Unity3D is exploited for shading programming to implement advanced real-time rendering. Five basic natural human facial emotive appearance such as angry, happy, neutral, sad and fear are simulated for Asian, European and Middle East male and female. It is suggested that our tailored approach may be helpful for the development of virtual reality and serious games application.
机译:皮肤的颜色是影响面部表情的身体变化的关键指标之一。皮肤的坚韧性主要由光效应和来自皮肤内部发色团的浓度以及血液中的血红蛋白氧合决定。我们做了先前研究人员的扩展工作:Donner和Jensen方法来开发逼真的带纹理的3D面部动画模型。考虑了光对皮肤的表面和表面下作用。六个模型参数用于控制皮肤中不同类型黑色素的充氧,脱氧,血红蛋白,黑色素,油和混合因子的量,从而形成完美的匹配。脉搏血氧饱和度测定仪和3D皮肤分析仪用于确定血液氧合与基本自然情感表达之间的相关性。在模拟地下散射时,采用了多层材料的多极方法来计算两层皮肤的光谱扩散曲线。 Torrance-麻雀双向反射分布函数(BRDF)用于模拟光与油性皮肤表面层的相互作用。利用Unity3D进行阴影编程以实现高级的实时渲染。针对亚洲,欧洲和中东男性和女性,模拟了五种基本的自然人脸情感表情,例如生气,快乐,中立,悲伤和恐惧。建议我们量身定制的方法可能有助于开发虚拟现实和严肃的游戏应用程序。

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