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Facial expression synthesis with direction field preservation based mesh deformation and lighting fitting based wrinkle mapping

机译:基于方向场保留的网格变形和基于光照拟合的皱纹贴图的表情合成

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摘要

Nowadays, facial expression synthesis is widely used in expression simulation, recognition and animation. While a variety of works available in literature are 3D based, these algorithms usually require face matching and trimming, are thus time consuming. In this work, an automatic algorithm for expression synthesis in 2D space is proposed, which mainly consists of three stages.The optimum matching of three sets of feature points on the faces of source neutral (F (s n) ), source expression (F (s e) ) and target neutral (F (t n) ) are obtained in the first stage. Different components on the target face are deformed by learning from not only the displacements but also the geometry shape of face F (s e) in the second stage. In the last stage, the details of the source expression are mapped onto the corresponding positions on the target face by fitting of the lighting differences. Experimental results on expression synthesis with large geometry deformation and lighting difference show that the proposed algorithm is able to accurately preserve the geometry deformation, and the synthesized expressions are visually realistic.
机译:如今,面部表情合成已广泛用于表情模拟,识别和动画中。尽管文献中提供的各种作品都是基于3D的,但是这些算法通常需要面部匹配和修剪,因此非常耗时。本文提出了一种二维空间中表情合成的自动算法,该算法主要由三个阶段组成:源中性(F(sn)),源表情(F( se))和目标中性点(F(tn))在第一阶段中获得。通过在第二阶段中不仅从位移而且从面部F(s e)的几何形状中学习,使目标面部上的不同分量变形。在最后阶段,通过拟合光照差异将源表达式的细节映射到目标面部的相应位置。对具有较大几何变形和光照差异的表情合成的实验结果表明,该算法能够准确地保留几何变形,并且合成的表情具有视觉逼真性。

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