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Toward competitive multi-agents in Polo game based on reinforcement learning

机译:基于强化学习的Polo比赛中的竞争多代理

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摘要

The learning of agents in a competitive space such as a game is a challenging task. The aim of the proposed research is to improve the reinforcement learning techniques in a competitive multi-agent for the Polo game. First, the video dataset is prepared. Then, the rules of the Polo game are extracted as a class diagram. An architecture is designed for multi-agent team in the Polo game. Therefore, an algorithm is proposed for the temporal difference in the game belief space for improving reward catching. The reward function is implemented in the agent team. Finally, the research improvement is evaluated by increasing 31 units in comparison with previous work. Therefore, competitive learning in the agent team has been improved.
机译:在竞争空间中的代理人的学习是一个具有挑战性的任务。 拟议研究的目的是提高Polo游戏竞争多助剂中的加强学习技术。 首先,准备视频数据集。 然后,将Polo游戏的规则作为类图提取。 架构专为Polo游戏中的多功能团队设计。 因此,提出了一种算法,用于改善奖励捕获的游戏信仰空间中的时间差异。 奖励函数是在代理团队中实现的。 最后,通过增加31个单位与以前的工作相比,评估研究改进。 因此,在代理团队中的竞争学习得到了改善。

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