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Procedural modelling of terrains with constraints

机译:带状者的程序建模

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Terrain is an essential part of any outdoor environment and, consequently, many techniques have appeared that deal with the problem of its automatic generation, such as procedural modeling. One form to create terrains is using noise functions because its low computational cost and its random result. However, the randomness of these functions also makes it difficult to have any control over the result obtained. In order to solve the problem of lack of control, this paper presents a new method noise-based that allows procedural terrains creation with elevation constraints (GPS routes, points of interest and areas of interest). For this, the method establishes the restrictions as fixed values in the heightmap function and creates a system of equations to obtain all points that they depend this restrictions. In this way, the terrain obtained maintains the random noise, but including the desired restrictions. The paper also includes how we apply this method on large terrain models without losing resolution or increasing the computational cost excessively. The results show that our method makes it possible to integrate this kind of constraints with high accuracy and realism while preserving the natural appearance of the procedural generation.
机译:地形是任何户外环境的重要组成部分,因此,许多技术似乎处理了其自动生成问题,例如程序建模。创建地形的一种形式是使用噪声功能,因为它的计算成本低及其随机结果。然而,这些功能的随机性也使得难以对所获得的结果进行任何控制。为了解决缺乏控制问题,本文提出了一种基于噪声的新方法,允许使用高程限制(GPS路线,兴趣点和感兴趣的区域)创建程序。为此,该方法将限制作为高度图函数中的固定值建立,并创建一个方程系统,以获得它们依赖此限制的所有点。以这种方式,所获得的地形保持随机噪声,但包括所需的限制。本文还包括我们如何在大型地形模型上应用此方法而不会减少分辨率或过度增加计算成本。结果表明,我们的方法使得能够以高精度和现实形式集成这种限制,同时保留程序生成的自然外观。

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