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Priority-based haptic event filtering for transmission and error control in networked virtual environments

机译:基于优先级的触觉事件过滤,用于网络虚拟环境中的传输和错误控制

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摘要

A data filtering scheme is proposed for transmission and error control of haptic events in haptic-based network virtual environments; this scheme is called as priority-based haptic event filtering. Because a high update rate of approximately 1 kHz is required for haptic rendering, sophisticated transmission rate control and reduction schemes are necessary for the haptic events. Although existing schemes can reduce the transmission rate without any perception impairment, they are very sensitive to packet losses. In this paper, we prioritize the haptic events according to the delay and loss effects. Utilizing the proposed haptic event pri-oritization, the proposed filtering scheme adapts the transmission rate and updates the predicted loss rate according to the current network state. Our simulation and experiment results confirm that the proposed scheme can effectively select important haptic events and guarantee an improved haptic interaction quality over a bandwidth-limited lossy network than existing transmission schemes tailored for networked haptics.
机译:针对基于触觉的网络虚拟环境中触觉事件的传输和错误控制,提出了一种数据过滤方案。这种方案称为基于优先级的触觉事件过滤。由于触觉渲染需要大约1 kHz的高更新速率,因此触觉事件需要复杂的传输速率控制和降低方案。尽管现有方案可以在没有任何感知损害的情况下降低传输速率,但是它们对分组丢失非常敏感。在本文中,我们根据延迟和损失影响对触觉事件进行优先级排序。利用提出的触觉事件优先级,提出的过滤方案根据当前网络状态调整传输速率并更新预测的丢失率。我们的仿真和实验结果证实,与针对网络触觉量身定制的现有传输方案相比,该方案可以有效地选择重要的触觉事件,并在带宽受限的有损网络上保证改善的触觉交互质量。

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