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Content-Based Prediction of Movie Style, Aesthetics, and Affect: Data Set and Baseline Experiments

机译:电影内容,美学和情感的基于内容的预测:数据集和基线实验

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The affective content of a movie is often considered to be largely determined by its style and aesthetics. Recently, studies have attempted to estimate affective movie content with computational features, but results have been mixed, one of the main reasons being a lack of data on perceptual stylistic and aesthetic attributes of film, which would provide a ground truth for the features. The distinctions between energetic and tense arousal as well as perceived and felt affect are also often neglected. In this study, we present a data set of ratings by 73 viewers of 83 stylistic, aesthetic, and affective attributes for a selection of movie clips containing complete scenes taken from mainstream movies. The affective attributes include the temporal progression of perceived and felt valence and arousal within the clips. The data set is aimed to be used to train algorithms that predict viewer assessments based on low-level computational features. With this data set, we performed a baseline study modeling the relation between a large selection of low-level computational features (i.e., visual, auditory, and temporal) and perceptual stylistic, aesthetic, and affective attributes of movie clips. Two algorithms were compared in a realistic prediction scenario: linear regression and the neural-network-based Extreme Learning Machine (ELM). Felt and perceived affect as well as stylistic attributes were shown to be equally easy to predict, whereas the prediction of aesthetic attributes failed. The performance of the ELM predictor was overall found to be slightly better than the linear regression. A feature selection experiment illustrated that features from all low-level computational modalities, visual, auditory and temporal, contribute to the prediction of the affect assessments. We have made our assessment data and extracted computational features publicly available.
机译:人们通常认为电影的情感内容在很大程度上取决于其风格和美学。最近,研究尝试估计具有计算特征的情感电影内容,但结果好坏参半,主要原因之一是缺乏有关电影的感知风格和美学属性的数据,这将为这些特征提供基本依据。精力充沛的和紧张的唤醒以及感知和感觉到的影响之间的区别也常常被忽略。在这项研究中,我们为73个观看者提供了83个风格,美学和情感属性的收视率数据集,用于选择包含从主流电影中拍摄的完整场景的电影剪辑。情感属性包括片段中感知价和感觉价及唤醒的时间进展。该数据集旨在用于训练基于低级计算功能预测观众评估的算法。利用此数据集,我们进行了基线研究,该模型对大量的低层计算功能(即视觉,听觉和时间)选择与影片剪辑的感知风格,美学和情感属性之间的关系进行建模。在现实的预测场景中比较了两种算法:线性回归和基于神经网络的极限学习机(ELM)。感觉和感知的情感以及文体属性同样易于预测,而美学属性的预测却失败了。总体上发现,ELM预测器的性能略好于线性回归。一个特征选择实验说明,来自所有低层计算模式(视觉,听觉和时间)的特征有助于影响评估的预测。我们已经公开提供了评估数据并提取了计算功能。

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