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Game-Based Broadcast over Reliable and Unreliable Wireless Links in Wireless Multihop Networks

机译:无线多跳网络中可靠和不可靠的无线链路上基于游戏的广播

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摘要

This paper addresses the minimum transmission broadcast problem in wireless networks and presents efficient solutions, including an optimal broadcast scheme and a distributed game-based algorithm. Distinct from related work in the literature which typically assumes wireless links are reliable, we address the issue of broadcasting over both reliable wireless links and unreliable wireless links. Our main contributions are as follows: We first formulate the minimum transmission broadcast problems over reliable links and over unreliable links as two mixed integer linear programming (MILP) problems, respectively. This way, optimal broadcast schemes can be easily obtained using any existing MILP solver, for small-scale networks. For large-scale networks, we propose a distributed game-based algorithm and prove that the game-based algorithm achieves Nash Equilibrium. Using simulation, we confirm that compared with existing algorithms in the literature and optimal solutions obtained by our MILP techniques, the proposed game-based algorithm performs very well in terms of delivery ratio, the number of transmissions, and convergence speed.
机译:本文解决了无线网络中的最小传输广播问题,并提出了有效的解决方案,包括最佳广播方案和基于分布式游戏的算法。与通常假设无线链路可靠的文献中的相关工作不同,我们解决了通过可靠的无线链路和不可靠的无线链路进行广播的问题。我们的主要贡献如下:首先,我们将可靠链路和不可靠链路上的最小传输广播问题分别表述为两个混合整数线性规划(MILP)问题。这样,对于小型网络,可以使用任何现有的MILP求解器轻松获得最佳广播方案。对于大规模网络,我们提出了一种基于分布式博弈的算法,并证明了基于博弈的算法达到了纳什均衡。通过仿真,我们确认,与文献中的现有算法以及通过MILP技术获得的最佳解决方案相比,该基于游戏的算法在传输率,传输次数和收敛速度方面表现出色。

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