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Direct3D 12 Gets More Direct

机译:Direct3D 12更直接

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As Microsoft readies DirectX 12, it's going beyond just improving DirectX for the PC. Instead, the Redmond company is looking to increase the reach of DirectX to mobile and console platforms. Its next-generation DirectX 12 API, particularly the Direct3D graphics API, will focus more on improving efficiency and giving developers a more console-like development experience for PC-graphics programming. The company is also bringing DirectX 12 to its premier game console as well as its Windows Phone 8 platform. Microsoft is pursuing efficiency improvements while reducing its emphasis on new rendering features. The implications for the market, future GPU design, and consumers are profound. Cross-platform development will become easier and more consistent thanks to a common programming style and API, and raw CPU horsepower will become less significant owing to reduced CPU overhead. Desktop-GPU designs, which are already modular, will evolve to become more like mobile GPUs, offering extensive configurability.
机译:当Microsoft准备DirectX 12时,它不仅限于改进PC的DirectX。相反,这家Redmond公司希望扩大DirectX在移动和控制台平台上的覆盖范围。其下一代DirectX 12 API(尤其是Direct3D图形API)将更加专注于提高效率,并为开发人员提供PC图形编程更类似于控制台的开发经验。该公司还将DirectX 12引入其主要的游戏机以及Windows Phone 8平台。 Microsoft在追求效率的同时减少了对新渲染功能的重视。对市场,未来的GPU设计和消费者的影响是深远的。借助通用的编程样式和API,跨平台开发将变得更加轻松和一致,并且由于减少了CPU开销,原始CPU的功能将变得不那么重要。已经模块化的台式机GPU设计将演变为更像移动GPU,并具有广泛的可配置性。

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  • 来源
    《Microprocessor report 》 |2014年第4期| 21-26| 共6页
  • 作者

    Loyd Case;

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