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Balancedness conditions for exact games

机译:精确游戏的平衡条件

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We provide two new characterizations of exact games. First, a game is exact if and only if it is exactly balanced; and second, a game is exact if and only if it is totally balanced and overbalanced. The condition of exact balancedness is identical to the one of balancedness, except that one of the balancing weights may be negative, while for overbalancedness one of the balancing weights is required to be non-positive and no weight is put on the grand coalition. Exact balancedness and overbalancedness are both easy to formulate conditions with a natural game-theoretic interpretation and are shown to be useful in applications. Using exact balancedness we show that exact games are convex for the grand coalition and we provide an alternative proof that the classes of convex and totally exact games coincide. We provide an example of a game that is totally balanced and convex for the grand coalition, but not exact. Finally we relate classes of balanced, totally balanced, convex for the grand coalition, exact, totally exact, and convex games to one another.
机译:我们提供了精确游戏的两个新特征。首先,当且仅当游戏完全平衡时,游戏才是正确的。第二,只有且完全平衡和过度平衡时,游戏才是正确的。精确平衡的条件与平衡之一相同,不同的是平衡权重之一可能为负,而对于过度平衡,要求平衡权之一为非正值,并且大联盟上不施加任何权重。精确的平衡性和过度平衡性很容易用自然的博弈论解释来表达条件,并且在应用中非常有用。使用精确的平衡性,我们证明了精确的博弈对于大联盟是凸的,并且我们提供了另一种证明,即凸的博弈和完全精确的博弈的类别是重合的。我们提供了一个示例,该示例对于大联盟而言是完全平衡且凸面的,但并不精确。最后,我们将平衡类,完全平衡类,大联盟凸类,精确,完全精确类和凸类博弈相互关联。

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