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Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games

机译:暴力视频游戏中的报复性侵略以及视点和血液的影响

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摘要

In this study, an experimental design was utilized to test, first, the effect of a violent game versus a no game control on physical and verbal aggression and retaliatory aggression against a confederate. In addition, the effects of two internal video game manipulations were explored. Overall, those in the violent game condition were more verbally and physically aggressive than those in the no game condition. In terms of internal game features, third-person play with the blood on, especially when combined with aggressive cognitions and to some extent, hostile affect, encouraged more aggressive outcomes.
机译:在这项研究中,实验设计被用来测试暴力游戏与无游戏控制对同盟者的身体和言语侵略以及报复性侵略的影响。此外,还探讨了两种内部视频游戏操作的效果。总体而言,处于暴力游戏状态的人比没有游戏状态的人在语言和身体上更具攻击性。就内部游戏功能而言,第三人称游戏充满了血液,尤其是在与攻击性认知相结合并且在某种程度上受到敌对情绪的鼓励下,其结果更具攻击性。

著录项

  • 来源
    《Mass Communication and Society》 |2009年第1期|115-138|共24页
  • 作者

    Marina Krcmar; Kirstie Farrar;

  • 作者单位

    Department of Communication Wake Forest University,;

    Department of Communication Studies University of Connecticut,;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 13:09:19

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