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Entry of Copycats of Luxury Brands

机译:奢侈品牌模仿者的进入

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We develop a game-theoretic model to examine the entry of copycats and its implications by incorporating two salient features; these features are two product attributes, i.e., physical resemblance and product quality, and two consumer utilities, i.e., consumption utility and status utility. Our equilibrium analysis suggests that copycats with a high physical resemblance but low product quality are more likely to successfully enter the market by defying the deterrence of the incumbent. Furthermore, we show that higher quality can prevent the copycat from successfully entering the market. Finally, we show that the entry of copycats does not always improve consumer surplus and social welfare. In particular, when the quality of the copycat is sufficiently low, the loss in status utility from consumers of the incumbent product overshadows the small gain in consumption utility from buyers of the copycat, leading to an overall decrease in consumer surplus and social welfare.
机译:我们开发了一种博弈论模型,通过结合两个显着特征来研究模仿者的进入及其含义。这些特征是两个产品属性,即物理相似性和产品质量,以及两个消费者实用程序,即消费实用程序和状态实用程序。我们的均衡分析表明,具有较高物理相似度但产品质量较低的模仿者更容易通过克服现有者的威慑力而成功进入市场。此外,我们证明较高的质量可能会阻止模仿者成功进入市场。最后,我们证明了模仿者的进入并不能总是改善消费者剩余和社会福利。特别是,当模仿者的质量足够低时,现有产品的消费者在地位效用上的损失盖过了模仿者的购买者在效用上获得的小额收益,从而导致消费者剩余和社会福利的总体下降。

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