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Applying Iterative Method to Solving High-Order Terms of Seafloor Topography

机译:应用迭代方法求解海底地形的高阶项

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We introduce an iterative inversion method to address the problems in high-order seafloor topography inversion using gravity data (gravity anomaly and vertical gravity gradient anomaly), such as the difficulty in computing the equation and the uniqueness of the calculation results. A part of the South China Sea is selected as the experimental area. Considering the coherence and admittance function of gravity topography and vertical gravity gradient topography, the inversion band of the gravity anomaly and vertical gravity gradient anomaly in the study area is 30 km-120 km. Seafloor topography models of different orders are constructed using an iterative method, and the performance of each seafloor topography model is analyzed against ETOPO1 and other seafloor topography models. The experimental results show that as the inversion order increases, the clarity and richness of seafloor topographic expression continuously improve. However, the accuracy of seafloor topography inversion does not improve significantly when the inversion order exceeds a certain value, which is related to the contribution of high-order seafloor topography to gravity information. The results show that the accuracy of BGT4 (inversion model constructed by the gravity anomaly) is slightly poorer than that of BVGGT4 (inversion model constructed by the vertical gravity gradient anomaly) in areas with complex topography, such as multi-seamounts and trenches, and the results are generally better in areas with flat seafloor topography.
机译:我们引入了一种迭代反演方法来解决利用重力数据(重力异常和垂直重力梯度异常)进行的高阶海底地形反演中的问题,例如计算方程的难度和计算结果的唯一性。选择南中国海的一部分作为实验区域。考虑重力地形和垂直重力梯度地形的相干性和导纳函数,研究区重力异常和垂直重力梯度异常的反演带为30 km-120 km。使用迭代方法构建了不同阶次的海底地形模型,并针对ETOPO1和其他海底地形模型分析了每个海底地形模型的性能。实验结果表明,随着反演次数的增加,海底地形表达的清晰度和丰富度不断提高。但是,当反演阶数超过一定值时,海底地形反演的精度并不会显着提高,这与高阶海底地形对重力信息的贡献有关。结果表明,在地形复杂的区域,如多海山和海沟,BGT4(由重力异常构造的反演模型)的精度比BVGGT4(由垂直重力梯度异常构造的反演模型)的精度稍差。在平坦的海底地形区域中,结果通常会更好。

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