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Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

机译:在基于虚拟现实的培训中量化暴露于第三人称视角和第一人称视角的影响

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摘要

In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and graphics underlying third-person perspective usage, not many studies have systematically looked at the dynamics and differences between the third and first-person perspectives (1PPs). The current study was designed to quantify the differences between the effects induced by training participants to the third-person and first-person perspectives in a ball catching task. Our results show that for a certain trajectory of the stimulus, the performance of the participants post3PP training is similar to their performance postnormal perspective training. Performance post1PP training varies significantly from both 3PP and the normal perspective.
机译:近年来,在虚拟训练方法中使用第三人称视角(3PP)变得越来越可行,并且尽管人们对虚拟现实和基于第三人称视角使用的图形越来越感兴趣,但很少有研究系统地研究动态和第三人称视角和第一人称视角(1PP)之间的差异。当前的研究旨在量化在接球任务中训练参与者对第三人称视角和第一人称视角产生的影响之间的差异。我们的结果表明,对于特定的刺激轨迹,参与者在3PP训练后的表现与他们在正常视角后训练的表现相似。从3PP和正常角度来看,PP培训后的绩效差异很大。

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