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A novel bilateral protocol in the bipartite network based on the public goods game

机译:基于公共产品游戏的二分网络中的一种新型双侧议定书

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Games with more than two participants are less efficient to establish or maintain than traditional pairwise games, because each player is obliged to gather the information of multiple partners before formulating strategies or figuring out the results. In reality, exchanges between only two individuals are predominant in economic activities, for example, the transaction between a retailer and a consumer, a loaner and a loanee, an employer and an employee, etc. Generally, a highly hierarchical and diversified structure is developed in the economic system which coordinates the mutual supply between entities without direct contacts. This work investigates the public goods game on the bipartite network, where the multilateral correlations in the groups are substituted by bilateral ones between the heterogeneous nodes from a two-layer hierarchy: the layer of normal players, and the layer of group nodes denoting the groups. Strategies are selected by each type of nodes with different frequency and method. Specifically, three strategy updating protocols are designed for the group nodes. In the most fundamental condition, the game is identical to the classic public goods game. However, when alternative protocols are applied, the cooperation tendency is influenced significantly, which is a phenomenon cannot be observed in traditional public goods games on homogeneous networks. The pair approximation method is employed to predict the cooperation tendency of the system. Furthermore, the theoretic conclusion is verified in the simulation, meanwhile the factors that affect the altruism behavior are investigated. (C) 2020 Elsevier B.V. All rights reserved.
机译:有两个以上的参与者游戏是建立或维持比传统的配对游戏就不是那么有效,因为每个球员有义务制定战略或规划出结果之前收集多个合作伙伴的信息。在现实中,只有两个人之间的交流是在经济活动中占主导地位,例如,零售商和消费者,一个贷款和借入人,雇主与雇员等之间的交易通常,高层次,多元化结构发展在协调实体之间的相互供应没有直接联系的经济体系。这项工作研究了二分网络,其中在组多边的相关性由异构节点之间的双边那些从两层层次上取代公共物品游戏:正常玩家的层,和组节点表示该组层。策略由每个类型具有不同的频率和方法的节点的选择。具体而言,三个策略更新协议被设计为组节点。在最基本的条件,本场比赛是相同的经典公共物品的游戏。然而,当应用于替代协议,合作趋势显著的影响,这是不能在同构网络传统的公共物品游戏可以观察到的现象。当采用一对近似方法来预测系统的合作倾向。此外,理论结论是在仿真验证,同时影响利他行为的因素进行了研究。 (c)2020 Elsevier B.v.保留所有权利。

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