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Collaborative content dissemination based on game theory in multimedia cloud

机译:基于博弈论的多媒体云协同内容发布

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With the development of multimedia clouding applications and broadband technology, multimedia group communication applications, such as multi-point video conference, major news and events live, internet-on-demand TV, network video monitoring and so on, continue to emerge. However, limited network bandwidth, burst of incoming service requests, and imbalance of content dissemination seem to be the most important factors that affect users' experience. To this end, this paper proposes a collaborative content dissemination method based on game theory in multimedia cloud. In order to obtain the optimal number of service user in each group, integrated utility value of each user is calculated, and the improved particle swarm optimization algorithm is used. Moreover, the matching problem between service users and non-service users is formulated into game theory. In order to avoid the blindness and selfishness of non-service users to choose the service users, an evolutionary game is aimed at achieving the stability by learning the connection from the non-service users. A Stackelberg game is aimed at obtaining optimal pricing policy and bandwidth allocation of service users. The numerous experiment results show that the proposed method can effectively improve users' experience of those who have weak system capabilities, reduce the average time of the content dissemination and decrease the total cost of the multimedia cloud user. (C) 2017 Elsevier B.V. All rights reserved.
机译:随着多媒体云应用和宽带技术的发展,诸如多点视频会议,重大新闻和现场直播,互联网点播电视,网络视频监控等多媒体组通信应用不断涌现。但是,有限的网络带宽,传入服务请求的突发以及内容分发的不平衡似乎是影响用户体验的最重要因素。为此,本文提出了一种基于博弈论的多媒体云协同内容分发方法。为了获得每个组中最优的服务用户数,计算每个用户的综合效用值,并使用改进的粒子群优化算法。此外,将服务用户与非服务用户之间的匹配问题表述为博弈论。为了避免非服务用户选择服务用户的盲目性和自私性,进化游戏旨在通过学习非服务用户的连接来实现稳定性。 Stackelberg游戏旨在获得最佳的定价策略和服务用户的带宽分配。大量的实验结果表明,该方法可以有效改善系统能力较弱的用户的使用体验,减少内容分发的平均时间,降低多媒体云用户的总成本。 (C)2017 Elsevier B.V.保留所有权利。

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