首页> 外文期刊>Journal of Visual Languages & Computing >End-User Programming of Time as an 'Ordinary' Dimension in Grid-Oriented Visual Programming Languages
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End-User Programming of Time as an 'Ordinary' Dimension in Grid-Oriented Visual Programming Languages

机译:最终用户将时间作为面向网格的可视化编程语言中的“普通”维度进行编程

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摘要

Specifying varying speeds and temporal relationships is necessary when programming graphical animations, but support for temporal programming has usually been done by adding new language features to a VPL, and these features must be mastered over and above the other aspects of the VPL. However, some researchers have believed that time should be able to be treated like just another dimension. In this paper, we explore whether programming of temporal relationships can be supported using exactly the same devices as in spatial programming in grid-oriented VPLs, Toward this end, we provide a continuum of models aimed at this goal, with their advantages and disadvantages, and identify core issues that help illuminate the essence of the problem. We also describe an empirical study comparing one of these models against a widely used traditional approach. The results were that end users were significantly more successful using the one model tested than with the traditional approach.
机译:在对图形动画进行编程时,必须指定不同的速度和时间关系,但是通常通过向VPL添加新的语言功能来完成对时间编程的支持,并且必须在VPL的其他方面之上来掌握这些功能。但是,一些研究人员认为,应该可以将时间当作另一个维度来对待。在本文中,我们探讨了是否可以使用与面向网格的VPL中的空间编程完全相同的设备来支持时间关系的编程。为此,我们针对此目标提供了一系列连续的模型,它们具有各自的优缺点,并确定有助于阐明问题实质的核心问题。我们还描述了一项实证研究,将其中一种模型与广泛使用的传统方法进行了比较。结果是,使用一种测试模型,最终用户比传统方法成功得多。

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