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An interactive virtual guide for the AR based visit of archaeological sites

机译:基于AR的考古遗址访问的交互式虚拟指南

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One of the most interesting research lines about avatars is the design and the implementation of a synthetic behaviour able to drive avatar's actions according to an adaptive interaction paradigm. This aspect, indeed, is of fundamental importance to many advanced applications involving avatars and humans. This study presents a novel framework exploiting augmented reality to visualize a synthetic 3D virtual guide inside an exhibit or a public gallery, to assist visitors wearing a Head Mounted Display during their visit and providing them with both visual and informative enhancements not available in a standard tour. The Human-avatar interaction is approached through a model based on timed automata to address the conversational issues and to improve the quality of interaction by means of an effective synchronization. A usability study conducted on an application of this research to the "avatar assisted tour" of a roman villa, confirms the efficacy of the approach.
机译:关于化身的最有趣的研究线之一是能够根据自适应交互范式驱动化身动作的综合行为的设计和实现。实际上,这对于涉及化身和人类的许多高级应用而言至关重要。这项研究提出了一个利用增强现实技术的新颖框架,可将展览品或公共画廊内的合成3D虚拟指南可视化,以帮助访客在参观过程中佩戴头戴式显示器,并为他们提供标准游览中没有的视觉和信息增强功能。通过基于定时自动机的模型来实现人头像交互,以解决会话问题并通过有效的同步来提高交互的质量。将这项研究应用到罗马别墅的“化身辅助之旅”中进行的可用性研究证实了该方法的有效性。

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