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Image processing analysis and research based on game animation design

机译:基于游戏动画设计的图像处理分析与研究

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With the development of the game industry, and the new electronic consumption chain to promote the development of the game industry model continues to strengthen. Therefore, it is more necessary to make good use of good technology to do a good job of games. From the momentum of the development of mobile terminal games in recent years, the game industry has become a new economic growth point in China's economic transformation. With the development of computer and Internet, graphics and image processing technology has entered another unprecedented stage. In recent years, different image processing techniques have been used to process and analyze the game interface. Appropriate image processing methods include image enhancement, image binarization, image edge detection and image feature extraction. In this paper, by changing the mapping function from priority to probability and comparing the single mapping function of the previous algorithm, the mapping function of playback learning with higher probability of the important priority playback unit is found. In the experiment, the intuitive model strategy analysis of the improved algorithm is carried out firstly. Then the choice of CNN network layer structure, cost function analysis, efficiency analysis and game score comparison of each algorithm are carried out. Finally, the test results show that the new algorithm in this paper can make more effective decisions in video games and achieve the goal of winning higher scores and spending less time. (C) 2018 Published by Elsevier Inc.
机译:随着游戏行业的发展,以及新的电子消费链促进游戏行业模式的发展仍然加强。因此,更有必要利用良好的技术来做一下很好的游戏。从近年来移动终端游戏发展的势头来看,游戏产业已成为中国经济转型的新经济增长点。随着计算机和互联网的发展,图形和图像处理技术已进入另一个前所未有的阶段。近年来,已使用不同的图像处理技术来处理和分析游戏界面。适当的图像处理方法包括图像增强,图像二值化,图像边缘检测和图像特征提取。在本文中,通过优先权改变映射功能并比较先前算法的单映射函数,找到了具有较高概率的重要优先级重放单元的播放学习的映射函数。在实验中,首先进行改进算法的直观模型策略分析。然后,执行CNN网络层结构,成本函数分析,效率分析和每种算法的游戏分数比较。最后,测试结果表明,本文中的新算法可以在视频游戏中做出更有效的决策,并实现赢得更高分并花费更少的时间的目标。 (c)2018由elsevier公司出版

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