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Natural embedding of live actors and entities into 360° virtual reality scenes

机译:自然嵌入现场演员和实体进入360°虚拟现实场景

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摘要

This paper is concerned with techniques for directly embedding moving objects in the real world into 360 degrees virtual reality scenes captured by 360 degrees camera, DSLR camera, smartphone, and others. For more natural embedding, we present a cylindrical mapping methodology based on a proposed international standard model for mixed and augmented reality, in which the living physical objects are called live actors and entities. Our experiments illustrate the realistic movements and interactions of live actors and entities that are embedded into 360 degrees virtual reality scenes.
机译:本文涉及用于直接将现实世界中的移动物体嵌入到360度虚拟现实场景中捕获的360摄像头,DSLR相机,智能手机等。为了更自然的嵌入,我们介绍了一种基于拟议的混合和增强现实的国际标准模型的圆柱形映射方法,其中生活物理对象被称为现场演员和实体。我们的实验说明了嵌入到360度虚拟现实场景中的现场演员和实体的现实运动和相互作用。

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